![]() ![]() The fact that I get to do this for a living is absolutely fucking unreal, and I try my hardest to never take it granted. Nothing in the world makes me feel more fulfilled or secure than knowing that you enjoy my work enough to give me money voluntarily. I have always preferred Patreon/donations over the retail/paywall model. (Never stuff like new species, new toys/machines, or new gameplay features.) ![]() Stuff like alternate dildo colors, music packs, or fur patterns to use on your character. If I ever feel the need to generate additional revenue from Rack 2, it will come in the form of completely optional, non-gameplay-impacting reskins of existing content. They will often be a build or two behind the development builds that Patreon supporters are playing, but you will always eventually get everything for free, even if you don't give me a dime. With that said, Rack 2 will be released for free once it is finished, and I will post free, public development builds all along the way. I have a mortgage, medical bills, and student loans to pay, plus a mouth to feed. Alternatively, you can grab the latest package immediately on itch.io. The game is still very much in its infancy, but if you enjoy playing with unfinished products, and as long as you understand that there's still a lot of work left to be done, you can get your hands on development builds by supporting me on Patreon at the $10 tier or higher. I want everyone - especially my Patreon supporters - to begin enjoying the game as soon as I feel that it's ready. With that said, I don't intend to keep the game bottled up until completion. I expect Rack 2 to take about twice as long. Rack 1 was developed, on and off, over the course of a year. Release Date, Method, and Monetization Rack 2 does not have a release date or an estimated date of completion. ![]() I have no interest in restricting or redesigning the game's controls to work with a touch interface, and I don't believe I can optimize the game well enough to do everything I want to do at a reasonable speed on mobile. The game will not be available on mobile devices. I don't currently have a dedicated testing box for Mac or Linux, which occasionally leads to some hiccups on those platforms, but I intend to get a firsthand test box for each OS once I get to phase four of development so I can ensure that all three platforms work smoothly. So far, development builds have already been tested on all three platforms. Rack 2 will be available on Windows, Mac, and Linux, and updates will be released for all three systems simultaneously. I worked with Unreal Engine back in college, and I almost went with that instead, but Unity's community and support pipeline are much more active right now, and my experience with Unreal's asset pipeline wasn't always pleasant. Platforms and Technology Rack 2 is being developed in Unity. I am only able to do what I do because I'm supported by a whole bunch of amazing people like you. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
February 2023
Categories |